• Feature by Feature #6: One Player Less
    Jul 7 2025

    In this shorter episode of Feature by Feature, we share a quick but important update: one of our teammates has decided to step away from the project. We talk about what led to the decision, how it affects the team, and how we’re moving forward. Indie game development isn’t always smooth, and this is part of the journey too.

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    2 mins
  • Dev Talk #5: Choosing Our Game’s Name and Studio Identity
    Jun 22 2025

    In Episode 5 of Feature by Feature, it’s all about identity. We take a creative deep dive as we brainstorm and finally decide on the name for our game studio — and our game itself. It’s a huge milestone for the project and the team. Join us as we walk through the ideas we loved, the ones we didn’t, and how we landed on the names that will define everything going forward. It’s a more personal episode, and a key chapter in the story of building this indie game from the ground up.

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    1 hr and 38 mins
  • Dev Talk #4: Adding Multiplayer, Animating Characters, and Building a Tilemap
    Jun 20 2025

    In episode four of Feature by Feature, we take a big step into multiplayer territory. We dive into Unity’s Netcode for GameObjects package, share the bugs and lessons learned, and get two-player networking up and running. Alongside the technical hurdles, we also added Y-sorting for our flap traps, zoomed in on pixel-perfect camera design, and brought our raccoon character to life with skeletal animation. Plus, we brainstormed potential game titles, built out a ship tilemap, and laid the groundwork for future events with a new convention wiki. It’s a packed devlog with both polish and progress.

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    1 hr and 27 mins
  • Dev Talk #3: Growing Systems, Introducing Combat Mechanics, Boss AI Improvements
    Jun 18 2025

    In episode three of Feature by Feature, things are really starting to grow — literally. We’ve implemented our first plant growth and seed planting systems, giving the game a whole new layer of interaction. On the combat side, we’re introducing new weapons like the revolver and refining our boss AI from episode one to make encounters more dynamic. Plus, we’ve kicked off our indie game marketing plan, laying the foundation to start building an audience. From gameplay mechanics to behind-the-scenes strategy, this episode covers a lot of ground.

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    1 hr and 23 mins
  • Dev Talk #2: Creating Game Music and Gathering Feedback
    Jun 15 2025

    In episode two of Feature by Feature, we’re turning up the volume — literally. This week, we share a few of the original music tracks we’ve been composing for the game and open the floor to feedback. From moody atmospheres to pulse-pounding battle themes, hear what we’ve been working on and get a glimpse into how our soundscape is taking shape. Tune in as we continue building our indie game one feature at a time.

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    25 mins
  • Dev Talk #1: Building Boss Brains and Combat Flow
    Jun 8 2025

    In our very first episode of Feature by Feature, we recap the progress from our second team meeting — and it's already been a big week. Join us as we break down how we implemented a boss state machine, laid the groundwork for our combat system, and coordinated across time zones as an international indie team. It’s the start of something exciting, and we're bringing you along for every feature we build.

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    1 hr and 28 mins