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The Gotham and Beyond Podcast

The Gotham and Beyond Podcast

Written by: The Evil Dungeon Master
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A podcast about superhero roleplaying, storytelling, and decades of gaming behind the screen. The Gotham & Beyond Podcast shares GM experiences from DC Heroes 3rd Edition, Batman: The Roleplaying Game, and beyond. Each episode offers short reflections, campaign ideas, rule breakdowns, and comic talk, all drawn from deep GM binders and a shelf full of classics. Whether you're into MEGS mechanics or just love hearing how others run their games, this is a focused, no-fluff show built by a Lawful Evil DM with stories to tell.The Evil Dungeon Master
Episodes
  • Episode 21: Why Most DC Heroes Campaigns Fail
    Jun 23 2026

    Why do so many superhero campaigns start strong and then slowly fall apart? In this episode of Gotham & Beyond, we examine four of the biggest reasons DC Heroes campaigns fail. From overusing famous NPC heroes and escalating threats too quickly, to power imbalance at the table and the temptation to build characters that overshadow everyone else, these are problems that many Game Masters eventually encounter.

    We discuss why players need to be the stars of the story, how smaller stakes often create stronger campaigns, and why a clear campaign vision matters more than most groups realize. Whether you’re running DC Heroes, Batman Role-Playing Game, or any superhero RPG, these lessons can help keep your campaign focused, engaging, and fun for the long haul.

    If you’ve ever watched a promising superhero campaign lose momentum, this episode is for you.

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    15 mins
  • Episode 20: Project Prometheus, Mythology Meets Super-Science
    May 8 2026

    Episode 20 looks at Project Prometheus, a 1985 DC Heroes module from Mayfair Games.


    This one is strange in the best way. Giant eagles, the Minotaur, ancient Minoan mythology, super-science, secret labs, government agencies, and a full Mediterranean chase all packed into one short adventure.

    I break down what works, what shows its age, and why this messy, ambitious module is still worth reading today. It is not the easiest adventure to run, but it has energy, weirdness, and a real comic book feel.

    Requested by YouTube viewer DaleRussell5673.

    https://linktr.ee/gothamdatabase

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    17 mins
  • Episode 19: King of Crime, a Secret Society Module That Still Works
    Apr 28 2026

    Episode 19 takes a look at King of Crime, one of the early DC Heroes modules from Mayfair Games. This one throws Central City into chaos with the Secret Society of Super-Villains making a full move on the city, and it does a lot of things right. Good pacing, a strong villain lineup, replay value, and a comic-book feel that keeps the pressure on from start to finish.

    In this episode, I break down what works, what shows its age, and why King of Crime is still a module worth reading and maybe even running today. If you like old superhero adventures, villain team-ups, and modules that actually feel playable, this one is worth a look.


    #DCHeroes, #GothamAndBeyond, #TabletopRPG

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    14 mins
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