Showing results for "Game Design" in Art
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- Written by: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Release Date: 26-01-21
- Language: English
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The Art of Game Design | A Game Development Podcast
- Written by: Harsha Vardhan Reddy BOSA
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In our first episode of the Behind Massive Screens podcast, we sit down with Lead Game Designer Fredrik Thylander to discuss game design, how it works in practice and how you approach designing a new game from scratch. And who exactly is hiding out in the backpacks in The Division?
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Think Like A Game Designer
- Written by: Justin Gary
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world. justingarydesign.substack.com
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The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
- Written by: Thomas Watkins
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Welcome to The Design Psychologist, a podcast where we explore the intersection of psychology and design. The show is hosted by Thomas Watkins, a design psychologist who has spent years applying behavioral science principles to the creation of digital products. We sit down with a variety of experts who apply psychology in different ways to the design of the world around us. Thomas uses his expertise to guide conversations that provide practical advice while illuminating the theory behind why designs succeed. Tune in if you are a design practitioner who seeks to understand your work on a ...
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Games Every Designer Should Play
- Written by: Stuart Lilford
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This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate layers of gameplay, narrative, and art direction, offering valuable insights for both aspiring and ...
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Game Jamboree
- Written by: Shane Hosea
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Join host Shane Hosea as he and a guest design really bad games using audience prompts. Will they be able to create the next Frogger? Logo Design- Craig May Producer- Salem Theme Song- "Placeholder" by Hark Forsooth
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A Game Dev Podcast With Jonas Tyroller
- Written by: tyrollerjonas
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A game dev podcast for (aspiring) indie game developers, hosted by a "professional". (I am behind the Steam titles Thronefall, ISLANDERS, and Will You Snail.) Because I don’t rely on the show for income, the vibe is relaxed with minimal monetization. We focus on hands-on indie development and occasionally branch into broader game-dev topics. Episodes are also available in video on YouTube.
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Beyond Game Design
- Written by: Matthew Hutchinson
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The Beyond Game Design Podcast is a Long form conversation where we have deep dives with game industry veterans in every discipline, ranging from Design, Art , Marketing, Publishing and beyond. In each episode I try to pick the minds of my friends and former and current colleagues to extract the tools, mindsets and strategy for their success in the game industry. The goal of the Beyond Game Design podcast to learn about and grow the community while celebrating developers you have not heard of. I hope the lessons learned from this Podcast will help others grow in their field.
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Drunk Game Design
- Written by: That's Not Canon Productions
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Drunk Game Design is a collaborative project between a bunch of game designers, game enthusiasts, and general vagabond who we bribed into participating. Every month, we meet up and get inebriated, and then have a big old discussion/argument about some stupid game we want to have made over the next month. Jack will put together the game over the next three weeks, release it to the wild for you to try out, and then for the first part of the next episode we play the damn thing! Following that, we get drunk and design another one! Hosted on Acast. See acast.com/privacy for more information...
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The Industry Idiots Game Design Podcast
- Written by: Sam Luckhardt Sven Giesselmann
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As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!
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Soul Mates! - The Art and Design of Gacha Game Characters!
- Written by: asherlark Ivy Fox
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A podcast exploring the worst and the best of character design in the silly little games we're obsessed with, including Mahjong Soul, Limbus Company, Arknights, Food Fantasy, and more!
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Designers n' Distress
- Written by: Riley S Catherine V Conner G Jailyn D Jonathan J Jorja M Kat H Michaela G Tyler C
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Designers n' Distress is a D&D group that consists of nine Industrial and Innovative Design students. Kick back and relax as we travel the world of Gelia causing shenanigans left and right.On the continent Acheron, twelve cities have stood tall amongst the landscape. Ruled by twelve demigods, set on subjugating their citizens under their iron fist. A millennia after a mass genocide of the unruly, one of these demigods decides the time has come for their sins to be judged. After all, "by their blood the deaths of thousands were signed. Now by our blood the death of twelve is signed". Join the ...
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Ancient Robot Games
- Written by: Ancient Robot Podcast
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Ancient Robot Games is an independent board game shop/café on Leith Walk in bonnie Edinburgh.On the Ancient Robot Podcast, hosts Dougal Freir (Owner, Ancient Robot Games) and Robert Gelb (board game designer) talk trends, design, and development of all things tabletop!Each episode features guests from the industry sharing their insights into the world of game development and the ever-growing community of game designers in Scotland.Tune in for your bi-monthly dose of board game nerdisms!Ancient Robot Games - https://ancientrobotgames.co.ukMidnight Trading Co - https://...
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The Pixel Storyteller
- Written by: 512
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Video games have come a long way since "Tennis for Two" in 1958. Since then games have been played in arcades, in our homes, on the go, by ourselves and with our friends. We've fought zombies, robots, and turtles. We've explored sprawling medival landscpaes and underwater cities. And for many of these games, there's a story behind them. When most people hear "Storytelling through video games," they'll usually think of it as a recent thing; large hyper realistic projects that play more like movies. But stories in video games -both in their mechanics and their development- go a ot deeper than ...
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Design Behind The Mask
- Written by: Secret Identity
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Design Behind The Mask is an in-depth look at fictional brands and design experiences across pop culture. Join us as we discuss the complexities of the Lexcorp logo, examine the color palettes of superhero costumes, break down typographic choices in Nintendo games, and much more! We also provide TWO recommendations based on the topic at the end of each episode. One for the Fandom, and the other for design!
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Design Dorks
- Written by: The Design Dorks
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A Youtube collaboration between Designing For and The Duke of Dorks, Pyrrhickong and Duke get together to discuss various elements of video game design! Be it targeted topics like ranking the designs of every Smash Brothers character or debating the best written video game characters, plus a monthly update on games they've been playing, news, future releases, and a mailbag! Tune in for ridiculous discussions such as "Why is a plant the best designed Mario character?", "Is Joy Mech Fight actually the best fighting game?", and "Is Kirby the ultimate secret to happiness?" We laugh, we cry, we ...
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