• Community First: Building Macabre from the Ground Up
    Jul 2 2026

    This is yet another episode in our series highlighting Australian success stories, aimed at inspiring the next generation of game makers.

    In this episode, Jens speaks with Jay Topping, Co-Founder and Creative Director of WeForge Studios, about the journey behind the co-op horror game Macabre. Starting as a lockdown project between friends with no prior games industry experience, WeForge gradually built a community around the game through continuous iteration, transparent communication and a deep understanding of audience engagement. Jay shares lessons on validating ideas early, using marketing to inform development, running a successful Kickstarter campaign, and navigating the challenges of self-publishing and launching an indie game. It’s an honest conversation about the realities of building a studio from scratch, and the persistence, adaptability and authenticity required along the way.

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    1 hr and 18 mins
  • Game Wise Special: What the Federal Budget Means for Game Studios (with RSM Australia)
    May 25 2026

    In this special episode of Game Wise, Jens sits down with Peter Xi, Partner at RSM specialising in R&D Tax and Government Incentives, and Roisin Arkwright, National Tax Technical Director at RSM, to unpack what the latest Federal Budget means for Australian game studios. Together, they explore the proposed changes to the R&D Tax Incentive, including the shift toward “high-intensity” R&D, the removal of supporting activities, and what studios should start doing now to prepare for the changes expected from 2028 onwards.

    The discussion also dives into the broader investment landscape, including the proposed capital gains tax reforms and what they could mean for founders, investors, and early-stage studios seeking funding. Along the way, the episode offers practical guidance on documentation, structuring, compliance, runway management, and how studios can make the most of existing incentives and tax concessions.

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    54 mins
  • Niches Win: How Foxie Games Turned Horse Games into 100M+ Downloads
    May 5 2026

    We’ve released another episode in our series highlighting Australian success stories, aimed at inspiring the next generation of game makers. There’s no such thing as overnight success, so how did they do it, and what are their superpowers?

    In this episode, Jens sits down with Dineth Abeynayake, Founder and Product Lead at Foxie Games, to unpack the journey behind building one of Australia’s most successful niche game studios.

    From an unconventional start as an aerospace engineer, Dineth shares how a self-taught, highly iterative approach – shipping games rapidly and testing them in-market – led to a breakthrough hit and ultimately to more than 100 million downloads across Foxie’s titles.

    The conversation dives into the studio’s core “superpowers”: identifying underserved niche audiences, taking those communities seriously, and building games through continuous feedback loops to achieve product–market fit. Dineth also highlights the importance of de-risking projects for investors, balancing creativity with structure as teams scale, and building a strong internal culture that empowers teams while maintaining focus.

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    47 mins
  • Unpacking Success: How Quiet Craft Built a Global Hit
    Apr 9 2026

    This is another episode in our series highlighting Australian success stories, aimed at inspiring the next generation of game makers. There’s no such thing as overnight success, so how did they do it, and what are their superpowers?

    In this episode, Jens talks to the team behind Unpacking, one of Australia’s most celebrated indie successes. Wren Brier and Tim Dawson share how a simple real-life moment – moving in together and unpacking boxes – sparked the idea for a game that tells a deeply emotional story without dialogue.

    They reflect on their journeys through the Australian games industry, the challenges of going indie, and how years of experience, persistence, and creative instinct came together to shape Unpacking. The conversation explores how the team used everyday objects to convey narrative, balanced player freedom with design intent, and leaned heavily on playtesting and empathy to refine the experience.

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    1 hr and 2 mins
  • Cult of the Lamb: The Long Road to an Overnight Success
    Mar 12 2026

    This episode is the first in a series on Australian success stories. There’s no such thing as overnight success, so how did they do it, and what are their superpowers?

    We start this series with the makers of one of Australia’s best-known games: Massive Monster’s Cult of the Lamb.

    In the episode, Jens sits down with Creative Director Julian Wilton to explore the long road behind the game, from early indie experiments to building one of Australia’s most recognisable global game hits.

    Julian reflects on the studio’s early years in Flash, the hard lessons learned from projects that didn’t land, and how those experiences helped shape Massive Monster’s distinctive creative identity. They also discuss the value of authenticity, accessible design, bold marketing, and why success in games is usually the result of years of persistence rather than an overnight breakthrough.

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    49 mins
  • IGN Gaming Trends
    Feb 12 2026

    In this episode of Game Wise, Jens is joined by Peer Schneider, Executive Vice President at IGN Entertainment, to unpack insights from IGN’s Gaming Trends Report.

    The conversation explores how games are increasingly functioning as long-term platforms and cultural spaces, rather than one-off releases, and what that shift means for development, marketing, and audience expectations. Jens and Peer discuss the continued rise of “forever games,” the influence of platforms like Fortnite and Roblox, and how discoverability, community engagement, and live support are reshaping success metrics for studios of all sizes.

    They also touch on nostalgia, cross-generational audiences, and the growing overlap between games, media, and creator ecosystems, offering useful context for developers thinking about sustainability, IP strategy, and where player attention is heading next.

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    1 hr and 4 mins
  • Making Sense of 2025 with VGI: Games Data, Trends, and Turning Points
    Jan 29 2026

    In this episode of Gamewise, Jens is joined by Video Game Insights' Vic Bessey for a data-driven look back at 2025 and what it tells us about where the games industry is heading.

    Drawing on VG Insights’ latest datasets and reports, the conversation explores global game sales and spending trends, the growing dominance of Steam, and the mounting challenge of visibility and discoverability in an increasingly crowded market. Vic breaks down why success is no longer guaranteed, even for well-funded projects, and what metrics like wishlists, demos, and platform showcases really mean in practice.

    The episode also dives into VG Insights’ Soulslike Report, highlighting the genre’s continued growth and its strong traction across the Asia-Pacific region, as well as the Big Game Engines Report, which shows how Unity and Unreal continue to dominate development pipelines despite ongoing industry debate.

    Packed with practical insights for studios, publishers, and policymakers alike, this episode offers a clear-eyed view of 2025 as a year of “shifting sands" – and what developers should take with them into 2026.

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    49 mins
  • Australia Plays 2025
    Nov 27 2025

    In this episode, Jens is joined by Dr Jeff Brand and IGEA CEO, Ron Curry, to unpack the latest Australia Plays report, now marking 20 years of tracking how the nation plays. Together, they explore what the data reveals about modern Australia: games as an intergenerational pastime, the rise of female players to 51%, and the powerful role games play in connection, wellbeing, and digital literacy.

    From cosy games to family bonding to the uniquely Australian flavour of our homegrown titles, the conversation reflects on how games have become a cultural staple, as familiar and universal as sport, music, or film. It’s a lively look at where gaming has been, where it’s heading, and why Australia remains one of the most exciting places in the world to play and make games.

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    50 mins