• LETTERBOXD: Why Does Everyone Want to Buy It?
    Oct 13 2026

    Letterboxd could be worth more than $300 million, with the New York Times, A24, Sony and other potential buyers reportedly interested in acquiring the film platform.

    Now approaching 35 million registered members, Letterboxd has become increasingly influential in how audiences discover, rate and discuss movies. But how much of that engagement actually translates into ticket sales and commercial demand?

    In this episode, I look at the latest acquisition developments, Letterboxd’s growth in 2026, and what films like The Odyssey, Project Hail Mary, Obsession and Digger tell us about audience behavior.

    I also explore the platform’s most anticipated film rankings, its growing Video Store business, and why ownership by a studio could create challenges for the independent community that has made Letterboxd so valuable.

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    23 mins
  • XBOX XP: Microsoft's Bigger Bet on Entertainment
    Oct 10 2026

    Microsoft has introduced Xbox XP, a new division designed to expand its gaming franchises into film, television, merchandise, brand partnerships and live experiences.

    With Minecraft generating nearly $1 billion at the global box office, Fallout bringing renewed attention to its games through Prime Video, and a Call of Duty movie in development, the opportunity is becoming easier to see.

    In this special episode, I look at Microsoft’s bigger entertainment ambitions, the audience behavior behind its most successful franchises, and whether the same approach can work across properties like Halo, Diablo and Gears of War.

    I also explore the consumer-products potential, Microsoft’s challenges in gaming, and what would actually make Xbox XP a successful long-term business.

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    23 mins
  • DISNEY BELIEVE | Disney Cruise Line Is Getting Bigger. The More Interesting Story Is Why.
    Oct 7 2026

    Disney Cruise Line is growing quickly, but the number of ships is only part of what caught my attention.

    In this episode, I look at what Disney is starting to do with that scale, from putting ships in new markets and reaching first-time cruisers to using Cruise Line as a much deeper part of Disney’s audience and marketing ecosystem.

    I also dig into the Disney Believe reveal, the creator scavenger hunt around the announcement, what the early audience behavior tells us, and why Cruise Line may now be doing a lot more for Disney than simply selling vacations.

    The interesting part isn’t only how big the fleet gets. It’s who Disney reaches with it, what happens once those people come onboard, and where that audience goes next.


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    17 mins